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#1 (permalink) |
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Senior VR Member
Join Date: Jul 2011
Location: Port Charlotte Fl
Posts: 735
Thanks: 29
Thanked 86 Times in 71 Posts
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'03 Volusia Intruder, Cobra Drag Pipes, K&N air filter, Fatty Knees Bars, Mustang seat, Grasshopper backrest, Wolo horn. Gold wing floor boards and a few other goodies. |
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#4 (permalink) |
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VR Member
Join Date: Jun 2008
Location: Lincoln, NE
Posts: 152
Thanks: 2
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The magic of motion capture and motion tracking / compositing. I now teach this stuff to new generations of students after having done this for a career for 20 years!
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'08 Suzuki C50 -------- June '08 to Oct. '12 (RIP) '11 Yamaha Stryker --- Oct. '12 to ____ |
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#5 (permalink) |
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Senior VR Member
Join Date: Jun 2012
Location: Cape Cod, Massachusetts
Posts: 370
Thanks: 6
Thanked 51 Times in 45 Posts
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My hat's off to you...is that what they used to call "stop motion" then? That sort of ingeneqity coupled with CGI it is beyond amazing to me, truly fascinated.
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.. ,,,,,,,,,,D/_ ,,,,,,,,,,/(_`._,-. _____(o) `--'(o)_____ 2006 C50T. Almost stock except for gutted pipes with glasspacks, Homeboy seat pan mod, Cobra crash bars, and NAPA 4416 running lights.
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#6 (permalink) |
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VR Member
Join Date: Jun 2008
Location: Lincoln, NE
Posts: 152
Thanks: 2
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It's *kinda* like stop-motion.
The workflow now is you shoot your live footage - keeping in mind where you want your CG character to be placed in the shot. Then, in the computer, you use specialized software to 'track' the motion of the camera. This allows you to simulate the camera moves in 3D space so that you can then animate a digital character TO THAT CAMERA. Then the individual character animation is rendered out separately because it then goes to another piece of specialized software for compositing - or making the animated character 'live' in the original shot. The end of this particular shot has the cg character transform into a motorcycle that was really there on set. So, the animator and the compositor must be sure to make the character's end position resemble the motorcycle's position as closely as possible in the software. The closer they can make it appear, the easier it is to fade out parts of the digital character in order to reveal the real bike that has been there the entire time. Now, there is a lot more to it than that - many other important pieces to the creation of the character and all - but that is the general gist of how the shot is generated.
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'08 Suzuki C50 -------- June '08 to Oct. '12 (RIP) '11 Yamaha Stryker --- Oct. '12 to ____ Last edited by AxorrAEB; 11-14-2012 at 09:35 PM. |
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#8 (permalink) |
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Senior VR Member
Join Date: Jun 2012
Location: Cape Cod, Massachusetts
Posts: 370
Thanks: 6
Thanked 51 Times in 45 Posts
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Yeah, even that description had me hypnotized - so clever. Some of that I seem to recall being pioneered by the Lucas / StarWars work way back when...and look where we've come....flash forward to Avatar - it boggles my mind. If I was choosing a career today I'd head in that direction for sure!
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.. ,,,,,,,,,,D/_ ,,,,,,,,,,/(_`._,-. _____(o) `--'(o)_____ 2006 C50T. Almost stock except for gutted pipes with glasspacks, Homeboy seat pan mod, Cobra crash bars, and NAPA 4416 running lights.
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#9 (permalink) |
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VR Member
Join Date: Jun 2008
Location: Lincoln, NE
Posts: 152
Thanks: 2
Thanked 0 Times in 0 Posts
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It's a pretty amazing field to be in. There is ALWAYS something new to figure out and to learn!
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'08 Suzuki C50 -------- June '08 to Oct. '12 (RIP) '11 Yamaha Stryker --- Oct. '12 to ____ |
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